原文:
http://highscalability.com/blog/2010/1/22/how-buddypoke-scales-on-facebook-using-google-app-engine.html
这里有一个slide上的ppt:http://www.slideshare.net/cschalk/google-app-engine-and-social-apps
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这里是yobin看了翻译的,建议还是读原文和ppt:
这些年来,Bob一直很鄙视GAE,让我一直弄个VPS之类的。我觉得GAE真的很好,只要你会用,只要政府不封,顶多GAE偶尔也就出现写datastore出问题而已。
这篇文章介绍了facebook上一个用6500万安装者的应用BuddyPoke,
BuddyPoke的各部分运行 = facebook服务器(主要是fabook的接口吧,free) + falsh(用户浏览器上执行,free) + 存储云(higher cost) + 主服务程序(GAE,low cost) + paypal(收钱的)
盈利模式:卖虚拟道具
BuddyPoke 的用GAE开发facebook应用的一些经验:
1、使用浏览器的CPU。用Flash在用户浏览器里做计算,GAE是收费的;
在客户端里等待facebook服务器的响应,而不是在GAE里。
2、设置最大数量。比如说,设置用户能上传图片的最大张数,如果不设置的话,dataastore也会超出从而收费的。
3、尽量使用memcache,如果不需要经常查询datastore的话。比如用户的头像。
4、使用分片计数器来做一下统计,比如要对投票中的票数或注释的数量进行计数等。
5、发送大量的邮件会耗费很多CPU,请用taskqueue或cronjobs批量发送。
6、使用多个appspot实现多个功能,而不是只用一个大appspot。
7、将一个大表分成两部分:一个主model和一个附加信息的model。
写datastore是你最大的开销,所以你要做一切尽可能减小开销的事情。
主model只用keyname查询,不需query,改变很少,没有额外的字段,所以读的快,写的代价也小。主model不用index。
写额外字段是要花代价的,所以“加入日期”是不属于主model的,它不常用,所以要写到副model中去。
副model需要作index,可query。
8、减少datastore的使用,有时要批处理使用get和put。
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How do you scale a viral Facebook app that has skyrocketed to a mind boggling 65 million installs (the population of France)? That’s the fortunate problem BuddyPoke co-founder Dave Westwood has and he talked about his solution at Wednesday’s Facebook Meetup. Slides for the complete talk are here. For those not quite sure what BuddyPoke is, it’s a social network application that lets users show their mood, hug, kiss, and poke their friends through on-line avatars.
In many ways BuddyPoke is the quintessentially modern web application. It thrives off the energy of social network driven ecosystems. Game play mechanics, viral loops, and creative monetization strategies are all part of if its everyday conceptualization. It mashes together different technologies, not in a dark Frankensteining sort of way, but in a smart way that gets the most bang for the buck. Part of it runs on Facebook servers (free). Part of it runs on flash in a browser (free). Part of it runs on a storage cloud (higher cost). And part of runs on a Platform as a Service environment (that’s GAE) (low cost). It also integrates tightly with other services like PayPal (a slice). Real $$$ are made selling virtual goods like gold coins redeemable in pokes. User’s can also have their avatars made into dolls, t-shirts, and a whole army of other Zazzle powered gifts.
It’s really quite an amazing enterprise that only makes the barest sort of sense in a modern context. I can only imagine what revolutionary era farmers would make of all this. Would BuddyPoke even be something that could have existed 10 years ago? The reason I ask is to handle all those users BuddyPoke requires enormous levels of scaling at very low costs. If you had to build out your own colo site in a datacenter could BuddyPoke ever have worked economically? Would he have ever got funding for a build out?
BuddyPoke works through a very clever mix of strategies and services. And it’s evident through Dave’s talk that these are all very conscious strategies. Dave talks a lot about moving functionally to different locations in order to minimize costs, selecting techniques to minimize costs, yet keep the performance high enough that users can keep on poking.
General Lessons LearnedBefore we get to specific GAE recommendations, Dave made a few interesting general observations:
- The cost of GAE for BuddyPoke is low. I tried to find out what the actual cost was, because some people have reported higher than expected costs, and I was wondering what his experience showed. Nobody ever answers these types of questions and Dave was no exception. He did say he payed way less than a penny per customer, but I’m not sure about the units. A penny per year? Per operation? No comment :-)
- The attraction to GAE’s Persistence as a Service model was its simplicity. Dave said he’s a 3D graphics guy, not an infrastructure guy, so he didn’t want to mess with that part of the system. This is GAE’s sweet spot.
- Most of the cost of BuddyPoke is in content delivery. The main app for BuddyPoke is a flash file must be served. These costs are much higher than the costs for running the actual application. Dave is investigating Rackspace for file serving. GAE has a relatively high failure rate for accessing content, which is acceptable when returning avatars, but is not OK for loading up the initial image.
- You can’t code naively for GAE. In order to get performance you must select strategies that work best with how GAE works.
Here are some of the strategies BuddyPoke uses to scale on Facebook and Google App Engine:
- Use the browser’s CPU. These CPU cycles are free whereas you pay for them in GAE. For BuddyPoke this means: 1) perform calculations in the flash client 2) wait on Facebook operations in the client, not GAE.
- Set maximums. Rather than allowing users to upload a large number of icons, for example, set a max of six or so, otherwise the datastore and your costs will explode.
- Memcache everything in order to smooth out datastore issues.
- Use sharded counters for stats like install counts. Otherwise contention problems will bog down everything and shoot up your quotas.
- Sending large numbers of emails uses a lot of CPU. Batch them using task queues or cron jobs.
- Use multiple appspot applications for different functions instead of one big application. Errors, for example, are sent to a specific error app. This keeps the logs and other stats separated by function.
- Split a table into two parts: main model and an additional info model. Datastore puts are your largest cost so you need to do everything you can to minimize their cost. In the main model use keyed access only, no indexes, and keep no extra fields. Gets will be fast and puts will be cheap. Writing extra fields costs time and money. So a “date joined” field for a User model doesn’t belong in the main table. It isn’t used often so put this kind of data in an additional info model. Put your indexes on this model and perform queries against it. Because the additional info model has indexes it will cause more synchronized writes which costs more, is slower, and can back up processing if you need to write this model frequently.
- To minimize datastore hops use batch gets and puts.
On the surface BuddyPoke seems simple, but under hood there’s some intricate strategy going on. Minimizing costs while making it scale and perform is not obvious. Who does what, when, why and how takes some puzzling out. It’s certainly an approach a growing class of apps will find themselves using in the future.
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